Filling the room were many green leather chairs, with some being recovered after the sinking (but eventually lost again). Titanic: Honor and Glory Demo 3 - alpha version - GAME DEMO. At night they were illuminated from behind by “Linolite” fixtures, as with the Reception Room. At least 5GB of free HD space for Demo 1, 10GB for Demo 2, or 15GB for Demo 3 Demo 3 VR requires an HTC Vive or Oculus Rift with Touch motion controller Demo. Daylight was admitted through pale stained glass and prismatic windows (behind which were simple double portholes). The alcoves sported particularly fancy paneling and ceilings. The saloon was split into three long seating sections with 6 alcoves along the outboard sides. Contrary to popular belief, the saloon was not carpet, but tiled in blue, red, and gold linoleum, bits of which have been recovered from the wreck. Titanic: Honor and Glory Demo v3.1 is a Shareware software in the category Miscellaneous developed by ORM Enterainment. To quote the OP of a thread from last year that is related to this game From 'Titanic: Honor & Glory'. Exactly 104 years later, Vintage Digital Revival, developer of Titanic: Honor and Glory. It seated up to 554 people at 115 tables, serviced by a sprawling galley and pantry facility staffed by a legion of waiters and cooks of many stripes. This is a game (with optional VR support) which take place on the real world Titanic passenger liner (featuring historic real world passengers), but with some fictional content for gameplay. On April 14th, 1912, the RMS Titanic collided with an iceberg and sank in the early hours of April 15th. The primary dining location for First Class Passengers on Titanic was this huge Dining Saloon. I understand wanting to show off the project as nicely as possible, but I do feel my expectations were set up notch too high for what it actually delivered.Titanic: Honor and Glory - Demo 3 - First Class Dining Saloon Speaking of the screenshots on the web page, the overall lighting quality looks quite a bit better what I was seeing in-game, which makes me think those are offline renders. And imho zooming in to look at the details would be large part of the attraction of this sort of project, so it is bit unfortunate that the visuals don't quite live up to that. Overall the game looks decent when doing general overviews of the rooms, like in the screenshots on the webpage, but suffer when looked close-up. Please subscribe to my youtube channel.Please support this game at This is the link to my other video of Titanic (Never loved the Titanic m. You can see some of that in this screenshot I took from the dining room: especially the spoons and glasses look pretty bad, but also the plates and forks are not great. The thing that bothered me maybe the most is how lot of the assets felt pretty low-poly, so that all rounded things had very distinct polygons on them. I did try the Demo 401, and while I do think it is neat concept it was pretty rough on the edges.
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